![]() ![]() She’s one of the more difficult characters to handle due to her technical moveset. Those who played her in previous entries, particularly Street Fighter 4, will find that she plays similarly. We were also able to check out the full Juri command list, and you can check it out below and start theorycrafting combos and mix-ups. We were able to get hands-on time with a new preview build of Street Fighter 6 which included her as a playable character. One of the exciting returning characters is Juri. Fixed a phenomenon where canceling certain attacks into Serenity Stream and then quickly inputting Serenity Stream > kick would result in Hazanshu suddenly being performed.Street Fighter 6‘s roster includes some of our favorite characters from the series’ history with some new faces joining the fight.Fixed a phenomenon where charge input directions would reverse during the throws.Time to charge has changed from 45 frames to 50 frames.We are looking to fix this issue in the next update. Known Issue: With the above adjustment, the recovery on block has unintentionally changed from -5 to -4 frames.Fixed an issue that caused an opponent's behavior to become erratic when crouching Heavy Punch is blocked.Known issue: With this adjustment, this move's second attack will always be a mid-level overhead attack, but will change to a high level attack if the first attack hits or is blocked.Updated the active frame attack hitbox from a high to mid.Fixed an issue where recovery was different if an opponent in Burnout blocked a heavy Aerial Rolling Attack.Fixed an issue where cancels using mid-air special moves would not work if this move was Drive Parried by the opponent.Fixed an issue where the Super Art gauge gain on Punish Counter was the same as a normal hit.This is known as the Input recognition frame. When performing a Hadoken (down, down-forward, forward+Punch), you must input Down then Down-Forward within a certain number of frames for the game to recognize the input. Input recognition frame is the the number of frames you must input the next command in order for the game to recognize you are performing a specific attack. Vertical Rolling Attack (Normal and Overdrive) Input recognition frame has changed from 0 frames to 10 frames.Time to charge has changed from 50 frames to 40 frames.Rolling Attack, Aerial Rolling Attack (Normal and Overdrive) There was an unintentional difference between Modern and Classic controls in the charge time required for commands to be completed or to be charged, so this difference has been fixed.The forward, forward input will also activate a Drive Rush on a light attack whiff. Please note that this adjustment is not just for the newly added Drive Rush inputs.This adjustment has been made to address that. The relaxing of the Drive Rush inputs paired too well with low-risk light attacks, and would have had a huge impact on fights if left as is. This is an adjustment being added in conjunction with the additional Cancel Drive Rush inputs.Adjustments have been made so that a Cancel Drive Rush can activate even when a light attack whiffs.Please note that no changes have been made to the forward, forward input or Parry Drive Rush.Modern Controls - (Neutral or Forward) + Parry button.Classic Controls - (Neutral or Forward) + Medium Punch + Medium Kick.In order to make it easier to perform a Cancel Drive Rush, adjustments have been made that allow the technique to be performed using the inputs below.Fixed an issue where the 2nd attack of an Assist Combo would be performed even though only the first input had been performed.Fixed an issue where buffered Assist Combo inputs would not register in certain situations.Fixed an issue where character behavior would become unnatural if hit by certain attacks at the exact moment that the power-up boost provided by this Super Art expired.The above issue also occurred during a Drive Rush or Super Art time freeze, and has also been fixed for those cases. ![]() Fixed an issue where medium kick would suddenly be performed when a parry input was buffered or input during a time freeze and then released before the player was able to perform the parry.New comic cutscenes were added to the Gallery under Cutscenes > World Tour.You must complete the main game to access these missions Missions featuring Mike Haggar Memorial Stadium Tournament and Suval'hal Arena.Master League added *Coincides with the beginning of Phase 1 on August 1st.Easier way to switch between Record and Playback in the Training Mode pause menu.Avatar gear: Pirate Captain Bundle, Resort-Style Bundle, Breezy Resort-Style Bundle (Also available as individual items). ![]()
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